Using the Koncrete Blok Light Mat for Modern Urban Wargaming
By Mats by Mars - Print-On-Demand Wargaming and Role | Published: 2026-11-03
Category: أدلة إرشادية
Set up the Koncrete Blok Light play mat for modern city fights. Follow a step-by-step process to lay out streets, cover, and objectives without common mistakes.
Quick answer
Start with the Koncrete Blok Light mat as your base, then layer 3–5 pieces of city terrain per 2'x2' section, keeping main roads clear and placing objectives near intersections. Check that every building footprint leaves at least one open lane before you add scatter cover.
Why the Light version changes your layout choices
The Koncrete Blok Light mat uses a lighter concrete tone than the standard Koncrete Blok, which makes painted terrain and miniatures stand out more clearly. That contrast helps during play, but it also means gaps between buildings look more open. You will need to add deliberate cover or the table will feel sparse.
Because the mat is a fresh poured pad of concrete, you are not locked into a fixed street plan. Treat the printed surface as a neutral starting point and build your city on top of it. This flexibility is useful for modern urban games where you want variety between sessions.
When to choose this mat over busier urban designs
A light, open concrete surface works best for modern or near-future settings where you want a clean industrial or city-outskirts look. If your games rely on dense alleyways and tight corners, a busier mat with printed roads may save setup time. The Koncrete Blok Light mat asks you to place roads and cover yourself, which takes longer but gives you full control.
The mat is available in multiple sizes and with an overlay option, so you can match it to your table. Check the size options before you plan a layout; a larger mat gives you room for wider streets and more terrain without crowding.
Step-by-step urban setup for the Koncrete Blok Light mat
- Unroll and flatten the mat: Lay the mat print-side up on your table and let it settle for at least an hour before placing terrain. If it curls at the edges, weight the corners with books or terrain pieces. Common mistake: placing heavy buildings on a curled mat, which can crease the surface. A flat mat prevents terrain from wobbling during play.
- Mark main roads and intersections: Use masking tape or thin terrain strips to define two or three main roads that cross the mat. Keep them at least 4 inches wide so vehicles and large miniatures can pass. Checkpoint: every road should connect to at least one other road or table edge. Clear roads create natural movement lanes and speed up gameplay.
- Place building footprints: Position 4–6 buildings per 2'x2' section, leaving gaps of 2–3 inches between them for alleys. Avoid clustering all buildings in one corner. Common mistake: placing buildings flush against each other, which blocks line of sight and makes movement frustrating. Spacing buildings creates usable alleys and fire lanes.
- Add scatter cover and objectives: Scatter barricades, crates, and rubble along roads and near intersections. Place objectives at least 6 inches apart and not inside buildings unless the scenario requires it. Checkpoint: every objective should be reachable from at least two directions. Objectives near intersections force players to contest open ground.
- Test the layout with a quick walkthrough: Before starting a game, move a few miniatures across the table to check for bottlenecks and dead ends. Adjust any terrain that blocks a main road or traps a unit. Common mistake: skipping this step and discovering a blocked lane mid-game. A two-minute walkthrough saves mid-game arguments.
Product facts
- Mats by Mars: Koncrete Blok (Light) Tabletop Wargaming Play Mat: The mat is designed to fit Infinity Sci-fi Miniature Game and comes in multiple size and overlay options. Choosing the right size and overlay lets you match the mat to your table and game system without needing a custom surface.

Mats by Mars: Koncrete Blok (Light) Tabletop Wargaming Play Mat
